
On Narrative Tropes in Modern Game Design
Ross, Tom, and Griff chat about video game narrative structure in adventure games old and new.
Ross, Tom, and Griff chat about video game narrative structure in adventure games old and new.
Griff gets the lowdown on Tom’s experience with the Apple Watch, we learn about Ross’ flowcharts for accessory propriety, and the team covers more than you’d ever want to know about the art and science of dealing with dead birds.
The team reviews the canonical list of band names and attempts to recall the particulars of the Star Trek film franchise with limited success.
Tom recounts his adventures at Maker Faire, and Jon gives us an exclusive update on what’s in store for the next episode of Drive Nova Scotia.
We chat briefly about the coming apocalypse before turning to the topic at hand: Ross’ recent adventures in extramarital encounters of the female persuasion. This week features special guest Jon Woodman!
Ross takes us on a guided tour of the past and present foibles of young love from the perspective of the faithful third wheel.
Tom, Griff, and Ross host a podcast on podcasting, followed by the art of curating a community around your content.
May the Fourth be with you! We open with The Force Awakens alongside a brief recap of the week’s most tantalizing trailers, followed by an in-depth treatise on the nature—and narrative value—of superhumanity.
Ross and Griff delight in the unique flavours of Molson Canadian while we talk about advertising earworms and the storied lineage of Schrödinger’s Beer.
Our hosts discuss the vagaries of memory in the context of improvised and scripted performance.